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Necro-Push / Tri-Lyte

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Forum » Theory Crafting » Necro-Push / Tri-Lyte 24 posts - page 1 of 3
Permalink | Quote | PM | +Rep by xCO2 » January 22, 2013 2:27pm | Report
Necrolyte
Tri-lane /or/ Pusher

Spawn: Iron Branch x1, Sobi Mask, Soul Ring Recipe, Healing Salve

Early: Soul Ring, Headdress, Boots of Speed, Point Booster (To be turned into Agh's or B.Stone)

Leveling: Q - E - Q -E - Stats - R

My reasoning behind this thinking:

Recently picked up Necro in DoTA2 after a long hiatus in playing him in DoTA(WC3). I found him lacking in his normal role as the fast paced meta stands. He lacks the mid lane presence he had because Necro generally doesn't pick up bottle and has below average MS and slow/weak projectiles speed and damage. I also found as a hard support in a duo lane, he couldn't secure a kill without a carry who already has a stun. To make use of yourself, you'd have to heal your carry in lane because leaving the lane to heal each other would take away from last hits and you push your lane by doing this and then found yourself low on mana if you can't deny as well as the carry can last hit.

The Plan:

Pick him for a pushing strat, or the pull/stacker in a trilane and come in for easy kills and healing during an early fight. You leave your Q at level 2 until you get some good leverage on your mana, this is where Soul Ring comes in. Soul Ring - Q - Q, you'll heal back the cost and basically have a free Q, if you kill something then Soul Ring's +50% regen should stack with your passive. You don't have have much in early consumables, but with Your RoH you should be fine, and you'll be able to save your salve for your carry.

Thoughts? Is it flawed, is it good/bad? As long as you don't shove his vanilla in my face then I'll take your opinion seriously.

Edit: If it is not clear already; I do not want talk about standard playstyle, I would like some crafting to go on in this thread, and some alternative plays that you have discovered.

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Permalink | Quote | PM | +Rep by Mirror » January 22, 2013 4:58pm | Report
I have been trying to find a role for necrolyte too. I attempted a solo lane were I got only passives but that had no mid game. The only problem I can see for a pushing strat is the other two heros in the lane. Almost any pushing lane needs a Leshrac but if that was the case you would need a set up stun from the cary. What carries have stuns? Two that I can think of off the top of my head is Chaos Knight and Skeleton King. If you ran a Chaos Knight he would give great push power as well. A Wind Runner solo lane and Tinker mid would actually make a scary push team. If that were the case necrolyte would be hard support so he would not get the money for things like scepter (unless the game was going verry good). A mek would increase your bust heal by a ton.

I have not tested soul ring on necrolyte but from my personal game I think it would be unnecessary. He has a built in mana recovery from denying creeps and the pull camp.

The only problem with this is you have ask why pick necrolyte. Dazzle contributes a few of the same traits just he has a better early to mid game.
Witch doctor is another hero that plays a similar role, just more aggressive and vestal. Warlock had a heal almost on par with necrolyte but he also has good lane control with his fatal bonds and scales with his upheaval, not even mentioning his AoE stun+push ulti.

All in all I think necrolyte is good, but out classed. What makes him shine is unlike most supports he can scale to late game with his ulti but with a push strat (The strat his other skills a best for) the point is to end it early.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.

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Permalink | Quote | PM | +Rep by xCO2 » January 22, 2013 5:05pm | Report
Mirror wrote:

I have been trying to find a role for necrolyte too. I attempted a solo lane were I got only passives but that had no mid game. The only problem I can see for a pushing strat is the other two heros in the lane. Almost any pushing lane needs a Leshrac but if that was the case you would need a set up stun from the cary. What carries have stuns? Two that I can think of off the top of my head is Chaos Knight and Skeleton King. If you ran a Chaos Knight he would give great push power as well. A Wind Runner solo lane and Tinker mid would actually make a scary push team. If that were the case necrolyte would be hard support so he would not get the money for things like scepter (unless the game was going verry good). A mek would increase your bust heal by a ton.

I have not tested soul ring on necrolyte but from my personal game I think it would be unnecessary. He has a built in mana recovery from denying creeps and the pull camp.

The only problem with this is you have ask why pick necrolyte. Dazzle contributes a few of the same traits just he has a better early to mid game.
Witch doctor is another hero that plays a similar role, just more aggressive and vestal. Warlock had a heal almost on par with necrolyte but he also has good lane control with his fatal bonds and scales with his upheaval, not even mentioning his AoE stun+push ulti.

All in all I think necrolyte is good, but out classed. What makes him shine is unlike most supports he can scale to late game with his ulti but with a push strat (The strat his other skills a best for) the point is to end it early.

Edit: Btw I'm talking about playing him like a Nyx, you get the lane kills, he's not the hard support.


What? He just has a hard early, because he's too mana hungry even with his passive. Once you hit mid game you're fine, honestly if all you had was Mana Boots and Mekanism then you should already be doing good. His late game isn't because of his ulti either, it helps but its not what makes him, its because he can spam his nuke while being near unkillable that stacks with his percentile HP drain.

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Permalink | Quote | PM | +Rep by Mirror » January 22, 2013 5:15pm | Report
I see your last point about what makes Necrolyte strong and I personally have never tried soul ring so I should not make many assumptions. The problem is that other supports have strong early game too. My big question is why chose Necrolyte over some of the other defensive supports out there.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.

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Permalink | Quote | PM | +Rep by xCO2 » January 22, 2013 5:16pm | Report
Mirror wrote:

I see your last point about what makes Necrolyte strong and I personally have never tried soul ring so I should not make many assumptions. The problem is that other supports have strong early game too. My big question is why chose Necrolyte over some of the other defensive supports out there.


Because he's not a hard support, he's an early support but a late game carry. I re-edited my post above.

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Permalink | Quote | PM | +Rep by Mirror » January 22, 2013 5:21pm | Report
Hmm.... I never thought about running him like a push version of Nyx. I think I am going to try that in a game now actually.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.

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Permalink | Quote | PM | +Rep by Vash » January 22, 2013 5:24pm | Report
In theory, it sounds good. I like the idea of him in a tri-lane. My only concern is that your opponent will catch the lack of early game healing items, and just harass you until you're forced out of lane.

Sounds like it's got great potential though if a player knows what he's doing. It's well thought out, and I'm going to have to give it a try sometime. :)
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Permalink | Quote | PM | +Rep by Sando » January 23, 2013 4:27am | Report
He is a difficult hero to place...squishy, needs levels, but adaptable and gets better as the game goes on. Think he's stuck in the box marked "situational pick" though - he's tricky if the enemy has a lot of early game pressure or disable/silence...but he's great if the game goes beyond mid, the enemy has a lot of tanky heroes, etc.
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Permalink | Quote | PM | +Rep by Hades4u » January 23, 2013 4:34am | Report
I don't find this effective, pulling or not, he's not good in a tri-lane.

Necrolyte needs levels, he needs to get as much experience as possible as fast as possible. He doesn't even have a disable until level 6, so he won't really help the carry get kills or such.

Also, he can win the mid lane pretty easy, since he got a heal, a mana/health regeneration aura and also an aura which stops the regeneration of the enemy hero.

A bottle isn't a must on him, since he can get his mana and health back from last hits.

I usually rush Arcane Boots and Mekansm. Makes him really hard to kill, and also deals a lot of damage until killed.

I always build him tankier so he can take as much damage as he can and also deal a lot of damage around him while doing so.
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Permalink | Quote | PM | +Rep by xCO2 » January 23, 2013 4:57am | Report
Hades4u wrote:

I don't find this effective, pulling or not, he's not good in a tri-lane.

Necrolyte needs levels, he needs to get as much experience as possible as fast as possible. He doesn't even have a disable until level 6, so he won't really help the carry get kills or such.

Also, he can win the mid lane pretty easy, since he got a heal, a mana/health regeneration aura and also an aura which stops the regeneration of the enemy hero.

A bottle isn't a must on him, since he can get his mana and health back from last hits.

I usually rush Arcane Boots and Mekansm. Makes him really hard to kill, and also deals a lot of damage until killed.

I always build him tankier so he can take as much damage as he can and also deal a lot of damage around him while doing so.


"Thoughts? Is it flawed, is it good/bad? As long as you don't shove his vanilla in my face then I'll take your opinion seriously."
You need to read full posts before you comment.

Necrolyte is item dependent, and if you read any of which was said you'd know that in a tri-lane you play him like a Nyx so he gets more then sufficient exp in a kill lane. There's two playstyles here if you didn't realize you can go either pusher or tri-lane.

I also said that you don't pick up bottle, he's not a good mid. You can't gank, you have no rune control, and are easily out denied / and under last hitted. Read before you give feedback and shove a standard build at people.

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