25 + 2.90 | 13 - 19 | |||
13 + 1.50 | 296 | |||
19 + 1.70 | 1.02 |
LEVEL | 1 | 15 | 25 | |||||||||
HIT POINTS | 580 | 1056 | 1396 | BASE MAGIC RESISTANCE | 25% | |||||||
MANA | 375 | 862 | 1210 | SIGHT RANGE | 1800 / 800 | |||||||
DAMAGE | 38 - 44 | 79 - 85 | 108 - 114 | ATTACK RANGE | 150 | |||||||
ARMOR | 3 | 7 | 9 | PROJECTILE SPEED | INSTANT |
ABILITY : POINT TARGET DAMAGE TYPE : MAGICAL PIERCES SPELL IMMUNITY : NO |
|
DAMAGE : 12 / 24 / 48 / 96 LINE DURATION : 3 / 4 / 5 / 6 |
MANA COST COOLDOWN |
: 45 / 70 / 95 / 120 : 12 / 10 / 8 / 6 |
ABILITY : NO TARGET DAMAGE TYPE : MAGICAL PIERCES SPELL IMMUNITY : NO |
|
BASE DAMAGE : 60 / 120 / 180 / 240 SWING RADIUS : 275 |
MANA COST COOLDOWN |
: 135 / 160 / 185 / 210 : 18 / 14 / 10 / 6 |
ABILITY : POINT TARGET PIERCES SPELL IMMUNITY : NO |
|
CAST DELAY : 1.25 CIRCLE RADIUS : 325 CIRCLE DURATION : 6 ROOT DURATION : 1 |
MANA COST COOLDOWN |
: 90 : 15 / 13 / 11 / 9 |
Allows Soul Absorption to pierce through spell immunity and increases the steal amount. |
ABILITY : UNIT TARGET AFFECTS : ALL UNITS PIERCES SPELL IMMUNITY : NO |
|
STEAL AMOUNT : 50% DURATION : 3 / 6 / 9 SCEPTER STEAL AMOUNT : 70% |
MANA COST COOLDOWN |
: 250 / 350 / 450 : 90 |
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Ok so soul right, maybe she has an ability that can "pull" out a soul of the target and that soul will remain and she can attack that "soul" afterwards she returns it and a percent of damage done to that "soul" is put into the "soul"'s owner dealing it as magical damage(if you can't visualize it try searching for Enchantress' super move in Injustice 2)
She can also have an ability that can cause the "soul" of a target enemy to attack it's owner.
Also, reduce the base amounts she can steal from her ult and whatever the ahgs gaves (except the immunity piercing) put it in the base ability. Cause at this point her Ahgs will be a requirement. Have the piercing immunity as a talent
The point is there are a lot of possible abilities based on her title because if the silence will be the selling point of this hero this hero will just be an AM/TA merged with Silencer kind of hero.
About the silence... yeah, I think it's a quite odd to have abilities which all of them have silence, since they're just overlapping each other. I guess I'll remove some the silence and change with other CC, but still weaker than stun, since her damage output is a quite huge imo.
The ability that pulls a soul is pretty cool though, but I'm afraid it doesn't suit the playstyle I intend to make. In this case, I prefer to make her chase the enemy, so I made some abilities that supports her chase, except her W, but I guess it doesn't stop her from chasing.