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Let me clarify and finalize what I mean by that...
You have like 9 different roles for heroes
Then you have like 3 different kinds of wards if you consider gem even a ward
Only 3 different kinds of wards supports primitive design as if everything is just rock paper scissors when we all know dota is beyond that
Conclusion: 6 different kinds of wards is clearly better then 3... even if it is not 9 just for the sake staying consistent to classification patterns through out the game
On the other hand, it's amazing how good a Eul's can shut an sb down and foil his plans
Why not allow for one use of say, Eul's, so long as you have the recipe for it... and the recipe gets used up and you have to re-purchase it if you do use it....
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Kyfoid
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Hades4u
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Kyfoid
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Kyfoid
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Kyfoid
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