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DotA2 Skill: Ghostship




Ghostship


Casting Method:Active
Targetting Method:Point
Allowed Targets:Self/Allies/Enemies
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a strong swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.

Damage: 350 / 475 / 600
Impact Delay: 3.1
Range: 2000
Width: 450
Rum Bonus Speed: 15%
Rum Duration: 10
Stun Duration: 12
Damage Delayed: 35%


Creates a fleet of 2 ships at the target point on a 2.5 second interval. Each ship also fires 3 waves of 4 cannonballs from the port and starboard side that deal 40% of Ghostship's damage as they pass through enemies. Each unit can only be hit by 1 cannonball per volley. Cannonball projectile radius: 100. Cannonball projectile speed: 1400.
Mana Cost: 125 / 175 / 225 Cooldown Time: 90 / 80 / 70
Additional Information
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 10:09am
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
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