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Has anyone read the entirety of it and can list the actually impactful changes? The camp spawnbox thing is great, but apart from this I only see some insignificant changes.
Like, who cares that Power Treads disassembles into its original components? You can't disassemble treads, period. So this changes nothing.
Quickcast on button release...what's even the point? If you press your button accidentally you're still Black Holeing the ground -_-
Wait, do you mean there is an option to change q-cast to "key release" or is it reworked to only be that way? I haven't read through it all either yet.
I think they'll change PT being disassemble-able in the next patch, this is more like a balance update than quality of life fix.
There's stuff like hero specific hot-keys, a lot of bug fixes (Like a lot of them), independent muting of voice or chat.
For the most part, it is just cleaning up bugs and some QoL changes. None are especially significant save like
> Fixed desolator to apply its effect on attack landing, not attack starting — still applies before damage is calculated
It's still a great update because we needed a mass bug fix.
EDIT; Seemingly significant ones complied by a guy at Reddit
Spoiler: Click to view
Invoker
(--) Fixed Ice Wall debuff lingering on heroes that become Spell Immune
Enchantress
(---) Fixed Untouchable lingering when attempting to attack units other than Enchantress
Lone Druid
(---) Fixed Maim not working against Spirit Bear
(++) Fixed being unable to use Bottle, Mango or Tangoes on Spirit Bear
(-) Fixed Wisp Spirits not hurting Spirit Bear
Slark
(+++) Fixed Shadow Dance not granting passive bonuses if affected by vision spells like Amplify Damage
Even though Slark can easily purge Track and Amp, if this change affects Bloodseeker's Thurst vision, it could be a very large buff
Sven
(+) Fixed Stormhammer behavior when the primary target is hidden upon impact
If this change makes Stormhammer still stun in its AOE, this is a situationally significant buff
Huskar
(+) Fixed Life Break Immunity not lasting long enough
Does this mean Huskar can ignore Blademail?
Death Prophet
(+) Fixed recasting Exorcism not causing existing ghosts to return to you and heal
(+) Fixed Exorcism not autoattacking Spell Immune
Broodmother
(+) Fixed incapacticating bite not affecting illusions
(+) Fixed Spiderlings killing nearby trees when they die
Ogre Magi
(-) Fixed Multicast Ignite affecting units in FoW
(--) Fixed Multicast not being disabled under Break
Bristleback
(--) Fixed Warpath not being disabled by Break
Enigma
(+) Fixed Aghanim Blackhole dealing slightly less damage than intended
Sniper
(-) Fixed Headshot damage going through Spell Immunity
Juggernaut
(+) Fixed Omnislash being affected by Damage Block
Visage
(-) Fixed Stone Form stunning and damaging units if the Familiar died while landing
(-) Familiars are now properly affected by movement speed changes and disables such as stuns or roots
Pugna
(+) Fixed Nether Ward damage not disabling Blink
Doom
(+) Fixed Infernal Blade being disabled by Break
Ursa + Other Rosh Heroes
(--) Fixed Roshan to update his health immediately on the upgrade timer, rather than the next time he spawns
And Broodmother is so ridiculously broken that even OSFrog can't do something this ********. 0 to 4 free spiderlings whenever you kill any unit, instead of one spiderite. Nice hero. Because Brood clearly needs a buff, having an army of 30 spiders isn't enough, it needs to be doubled :)
Ye I've figured out it's a fake now, not from the tooltips(they can write whatever there and just remove it when it gets released) or Brood change(didn't read lol) but from those ******** items or Aghs upgrades. Free 2k health and Divine Rapier(I'm not even kidding, eating the dragon would give you 320 white(!) damage) for Clinkz? -20 sec cd and 0 manacost for 4.2k gold and an item slot on Slark? Whip of ****ing Torment?
I'm actually glad it;s fake now, I want some serious Luna buffs/meta swings or I will be deeply depressed.
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